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 COD: Black Ops Thread

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CobaltMonkey
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptySat Apr 16, 2011 4:51 pm

I can give you a top 3. The rest are pretty even except for the ones I outright hate.

The Good:
Cracked
Radiation
Hanoi

The Bad:
Nuketown
Summit
Havana

Havana wouldn't be on there except that the gun emplacement spawn is broken. You can be stuck there for an entire game. It's no fun to just spawn camp or be spawn camped.
And the other maps... Spawn killing is all they are. Rolling Eyes

The Meh:
Firing Range
Not a bad map by itself, though the spawns there can get you sometimes too. I'm just thoroughly sick of it because everyone always votes for it, and they always play twice. Getting to the point that I'll ditch the lobby if it looks like it's coming up.

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banded1
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptySat Apr 16, 2011 5:45 pm

The good:
Summit
Array
Firing Range

The bad:
Nuketown
Cracked
Crisis

The Ugly:
Havana
Hanoi
Kowloon

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CobaltMonkey
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptySat Apr 16, 2011 6:10 pm

Kinda curious. Why do people like Summit? It's second only to Nuketown in the number of times I've spawn, then immediately been shot in the back by someone else who's just spawned? What redeeming trait am I missing?
confused

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banded1
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptySat Apr 16, 2011 6:51 pm

idk. i find i play the map well. teams always fight over the "L" shaped room upstairs and i usually do i good job of just flanking and taking people out

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SabbathRider
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptySat Apr 16, 2011 8:40 pm

I tend to play Hardcore Search with a mate of mine and Summit works pretty well for that game mode. Small maps tend to work better for some reason, though Grid is an expection because as a larger map it still works well.
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CobaltMonkey
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptySat Apr 16, 2011 9:17 pm

Well, I can see the map being a lot better if you're not spawning. To me it just feels way too small for a 12 person TDM. Maybe 8.
Like with Nuketown, there are just too few ways to get from point A to point B. If you're in the upstairs room, then you have exactly three direct threat areas for a fairly large and very defensible position.
If you're not lucky enough to be holding that position, then you'll either be mowed down by spawning near the mountain side (if not by the guys camping the main door, then by the guy standing/prone on the raised outside area of the upstairs), approaching the stairway to the upstairs room (usually while leaving the cliff spawn area by one of only two ways, both of which subject you to camping from either the other end of the outside upstairs, or from the top of the stairs itself which covers the warehouse and center alley routes), or if you try to go the outside way from cliff or mountain side and in through the door near the gondola, that too is easily camped from the same place as the guy camping the main door.
With three organized people you can own this entire map. Any other players you have are either further protecting your position, or more often are standing outside the spawns.
Just makes for a generally unenjoyable experience no matter which side I'm on.
Shrug

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banded1
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptySat Apr 16, 2011 9:42 pm

i run aroiund the map a lot so i guess i find it a bit more fun. i hate being in the upper "L" room cause i know everyone is gunning for it.

actually there are 4 areas of threat in the "L" room. people can climb the boxes at the back of the balcony area where "C" flag is. this isnt including grenades being thrown through the windows from inside the building by where b is. i tend to take the catwalk side where you can go under the balcony and shoot up through the inward facing windows. plus you know a guy will be camping the inner corner of the "L" so a well placed grenade through the window can do the job pretty nicely.

heres a pic of the "L" room building and the mountain spawn to show what i mean:
green arrows go up strairs
purple are climb spots
teal is windows

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CobaltMonkey
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptySat Apr 16, 2011 10:22 pm

Oh, I'm well aware of the boxes. But they're also covered by either the guy standing over them, or the claymore he left at the top. If they're covering it at all, then you'll never make it up the boxes. If you spawn mountainside, then that one guy can just wreck your whole day, especially if he has lag in his favor (but what are the odds of that...Rolling Eyes)

No, the fourth threat area is from the window next to the filing cabinet. You can climb up on the computer equipment in the lower room and jump up to climb through. I've surprised many a camper that way. However, to get there you have to make it though one of the various heavily defended entrances. Either under that guy over the boxes, through the outer alley and around (assuming no one is watching from the other end of the same upstairs area), or through the large main room, which means your entrances are by the gondola stairs, or through the lower main door, which is also usually camped to support both the stairs and alley campers. Grenades can help, but you can hardly see the upstairs from the floor, so you're likely throwing blind. Even then there's a good chance they'll have a Flak Jacket anyway if they're used to their stationary style.

The map is just too small. There's only one place to be on it. Either you're in the main building, or you've just spawned outside and are headed towards it.

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LT_Crispy
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptySat Apr 16, 2011 11:17 pm

i guess i dont mind it because my teams the one usually doing the spawn killing. Although i'm always running around on it

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banded1
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptySat Apr 16, 2011 11:33 pm

i find that people rarely cover the balcony area where you climb the boxes. there are like 10 different ways you can approach that area. sometimes certain strategies will work, and sometimes they wont. and theres always the part where you can avoid the area completely. most people get impatient and start to move around if the area is avoided.

we can build hypothetical situations about how one area will/wont be defended, or who it will be doing what, to infant-um. our opinions differ along with out playstyle and thats all there is to it Razz

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CobaltMonkey
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptySun Apr 17, 2011 3:34 am

Really, it's not a matter of play style, B. I'm a Run & Gunner too. I'm only stationary if I need cover, or the spot provides a major tactical advantage for the moment.
This is about poor map design compounded by broken spawns. You're right that no defense will work perfectly 100% of the time. But the map's design allows the really effective ones to be set up with too much ease.
Looking through all the heatmaps for Summit in my Recent Plays, it's really obvious. The vast majority of overall deaths (aside from mine) take place clumped outside the building's entrances.
The entire cliff side area is narrow killing tubes that funnel to one spot.
The mountainside spawn is open and provides too much easy spawn killing area.

No, to make this map playable it would need more space. About a third again as much at least on the same side as the upstairs area, so as to provide constant threat from that angle, in addition to giving everyone a lot more places to go on spawn. Maybe with a walkway or two stretched between them.
Or failing that, a third level beneath the main floor and stretching the length of the map with numerous branch points.

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eattheword
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptySun Apr 17, 2011 10:02 am

I don't like Hardcore. Too campy.
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FlightOfGrey
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptySun Apr 17, 2011 6:41 pm

[You must be registered and logged in to see this link.] wrote:
Question: I'm trying to get Lightweight Pro and only need six more "Kill and enemy when he's near to his objective" to get it. So, I played a few rounds of Domination and camped one of our flags. I waited for enemies to start taking them ("We're losing C!") and then killed them. But at the end of the game my count hadn't gone up. Have I misinterpreted the requirements? Any tips on how to finish this perk off?
For offensive medals in domination you have to kill enemies while they are in the vicinity of their own flag. By far the easiest way to get offensive medals though is Capture the Flag, you have to take the enemy flag and every kill you get while holding the flag you get an offensive medal, you can play one game and have all 10 without too much difficulty, I have got 40 offensive medals in a game before.

[You must be registered and logged in to see this link.] wrote:
Kinda curious. Why do people like Summit? It's second only to Nuketown in the number of times I've spawn, then immediately been shot in the back by someone else who's just spawned? What redeeming trait am I missing?
confused
I absolutely hate Summit as well, I have no idea why it gets voted in so often either.

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redhamuSLA
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptySun Apr 17, 2011 10:23 pm

I love Summit for FFA!!!

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eattheword
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptyMon Apr 18, 2011 1:18 am

@FoG: Thanks for the tips. I'll try it.

Re Summit: I really like Summit now. I think it's because I've found a rhythm and patrol style for that map that suits me. I haven't found a rhythm for Jungle, Hanoi, Cracked, Crisis, or Grid, so I don't like them much.
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Lod
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptyMon Apr 18, 2011 4:25 am

[You must be registered and logged in to see this link.] wrote:
I don't like Hardcore. Too campy.

I got some very campy games last night outside hardcore. It was like been in a Carry on Film.

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SixHousePull
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptyMon Apr 18, 2011 5:48 am

Last night a few of us ran into a guy whos psn was....FindMeICamp...or something close to that.

Ironically he did nothing but run around the whole map.

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Lod
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptyMon Apr 18, 2011 5:54 am

Hah!
I must say I am liking the commando with the silencer.

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SpongeBobNoPants
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptyMon Apr 18, 2011 9:30 am

[You must be registered and logged in to see this link.] wrote:
Hah!
I must say I am liking the commando with the silencer.
Yeah, same here. I rape with it on Hardcore, thats all I play lol.
Cool

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Lod
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptyMon Apr 18, 2011 9:40 am

I'm doing pretty well with it on Core modes. Think I'll add it to my stealth class, replace the auld AK-47U

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"You know what I was going to do? Make a thread on here called: "Lod, the man of few words."
You don't say much do you? :3" - vengeance7times

Quote :
"Tequila and i ee in love. She nevef gives me hangover. But she lujes tl bite me when o takr her straight. Liam... i shall savw tgis for you not gonna edit. Of i do tour sllowed to have xel comr salp me.
Fuxkjb touch screeb ketboards." - iRideAPalmer


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SpongeBobNoPants
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptyMon Apr 18, 2011 10:14 am

Hardcore is so easy with Ghost and a silencer equipped, like taking alcohol from Leo, its easy!!

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eve
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptyMon Apr 18, 2011 2:08 pm

G11, for hardcore, is amazing as well as core. Just give yourself the time to aim. but if you're lagging with 2 bars, use a fully auto. Burst doesn't work at all w/ lag!
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptyMon Apr 18, 2011 3:55 pm

you might as well point the gun at yourself with lag Rolling Eyes

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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptyMon Apr 18, 2011 4:40 pm

Hardcore FTW , I can't seem to get back into core , It really piss's me off to use a whole clip to kill someone .

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SpongeBobNoPants
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PostSubject: Re: COD: Black Ops Thread   COD: Black Ops Thread - Page 2 EmptyMon Apr 18, 2011 5:06 pm

[You must be registered and logged in to see this link.] wrote:
Hardcore FTW , I can't seem to get back into core , It really piss's me off to use a whole clip to kill someone .
This.

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